A University of Salford academic wants to encourage digital designers to return to the great English tradition of landscape writing from Wordsworth to Ruskin.
Umran Ali, senior lecturer in creative media, worked in the games industry before joining Salford as programme leader on its BSc in computer and video games. He is still involved in freelance projects, such as one to visualise âthe regeneration of Bradford city centre in a fully interactive formâ.
A keen walker and climber, he has long been interested in finding ways to âlink back digital landscapes to real environmentsâ and the feelings they evoke in him. Yet todayâs games industry, he argued, is âstill in the black and white era, with companies doing their own thingâ without any underpinning philosophy for their design work.
It was while reflecting on such issues for his soon-to-be-completed PhD that Mr Ali came across the writings of the Victorian critic John Ruskin and his dictum that artists should âgo to nature in all singleness of heart, and walk with her laboriously and trustinglyâ.
Âé¶č
Ruskin, he said, had âa passion for geology and natural sciencesâ and was quite capable of âstudying a rock formation for a week to do one pencil sketch. It is not good enough to draw from memory. You have to look at nature and find your creativity there.â
Such ideas once inspired landscape painters and so could inspire games designers today, he said. Yet although âaugmented realityâ techniques now mean that âvirtual spaces can have all the power of real spacesâ, Mr Ali believed that too many in the gaming industry still fall back on what he calls âgolf course designâ.
Âé¶č
To take the debate forward, he has produced a series of in video games exploring everything from âthe giant mushroom forests of Morrowindâ to âthe tropical underground caves of Phantasy Star Onlineâ.
After a trip to Snowdonia, âreflecting and trying to relive what Ruskin recommendedâ, he drew on his experiences to create an experimental game and a design methodology he hopes could be useful for both indie designers and the mainstream games industry. He has organised field trips as part of his teaching and wants to embed them more formally into his courses.
If virtual landscapes are to make the kind of emotional impact that landscapes in film often do, Mr Ali said, their creators should listen to Ruskinâs edicts and âget out into the real landscape. You wonât be able to take full advantage of the technology we now have by just sitting in your bedroom.â
They would also be well advised to look again at the rich treasury of English nature writing that emerged from the late 18th century: âa great heritage which should be referenced by games designersâ.
Âé¶č
POSTSCRIPT:
Print headline: Academic turns to Ruskin to make virtual landscapes that feel real
Register to continue
Why register?
- Registration is free and only takes a moment
- Once registered, you can read 3 articles a month
- Sign up for our newsletter
Subscribe
Or subscribe for unlimited access to:
- Unlimited access to news, views, insights & reviews
- Digital editions
- Digital access to °Ő±á·Ąâs university and college rankings analysis
Already registered or a current subscriber?




