Simulation games give students a rare understanding of how historical events were experienced by those at the time.
That is the view of Michael Barnhart, distinguished teaching professor of history at Stony Brook University in New York state, who has long used such games in his classes. They require students to read up about particular historical characters, role-play them in interactions with others â often bringing red shirts or cigars if they are representing Soviet leaders or Churchill â and then produce journals about what they learned.
Even now, Professor Barnhart told Times Higher Education, he was âstill in a small minority in my own departmentâ, where most colleagues were âsceptical about the utility of the entire approach...It seemed impossible that students could be learning anything useful if they were having fun.â
Yet today, as Professor Barnhart argues in his newly published Can You Beat Churchill?: Teaching History through Simulations (Cornell University Press), âThere is a quiet revolution under way in how history is taught...This book hopes to make it a noisy one.â
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To encourage more lecturers to make use of existing simulations and even develop their own, he draws on examples of âroleplaying gamesâ developed by at Barnard College of Columbia University in New York, exploring everything from to the debates about âsuffrage, labour and the New Womanâ in He also refers to his own simulation, Great Power Rivalries 1936-1947, offered over a whole seminar alongside lectures on the same theme.
Can You Beat Churchill? examines the practical and emotional challenges of using simulations, and tricky issues around assessment and allocating roles, including who gets to play Hitler. But where does Professor Barnhart see the advantages in such methods?
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Their chief value, he replied, was that they taught students that âhistory is not a timeline where events were fixed in stoneâ â and can be regurgitated in tests â since the characters they are playing âdidnât know what was going to happenâ.
As an example, Professor Barnhart pointed to debates about the origins of the Second World War. There was a standard narrative, largely developed by Winston Churchill â and still widely evoked by politicians warning about âappeasementâ â that his predecessor as prime minister, Neville Chamberlain, was âa coward or an idiot who made consistently bad decisions and ignored the rise of Hitlerâ. When lecturing on the subject, Professor Barnhart had âa terrible timeâ trying to get students to consider a more nuanced view of Chamberlain. In a simulation, however, âthe students on the British team, particularly the one representing Chamberlain, will come up with lots of reasons why it was perfectly understandable and even right for him to make the decisions he didâ.
Simulations, in Professor Barnhartâs view, could help build empathy. His book cites the case of âan Arab American student who played Himmlerâ and later âconfess[ed] that he had never understood Jewish sensitivities until he had figuratively put on his SS uniformâ.
Furthermore, Professor Barnhart went on, because simulations inevitably give students a sense that âthey do not know what is going to happen nextâ, this leads them to âstudy the information available to them more intenselyâ to âfind out what actually happenedâ. This not only made them better historians, he believed, but âbetter analysts of the decisions, personal and larger, they face in their everyday livesâ.
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